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FCPXAV

20 Game Reviews

9 w/ Responses

Fun game but the boss' attack where they zoom across the screen is too unpredictable and too fast to react to even with a few points in speed making it feel like pure luck to survive given how many times it swoops at you

Octopus9000 responds:

The swoop attack is the same every time so figuring out the pattern is key. Thank you for playing!

Great and really fun game! I hope this gets more attention!

Solid idea, waves taking way too long and dying in one hit holds it back though
edit: looks like the dying in one hit thing was a bug, my b

veeh1ve responds:

Yeah it should have been a bug. Do you remember how it happened so I can fix it in the future.

Solid concept! I think the main thing that holds this game back is how difficult it is at the start with some of the jumps requiring too much precision and not always knowing where you're gonna have to land ahead of time, leading to the game feeling really frustrating, especially when the balloons bounce you in weird directions due to their shape.

It gets more manageable once you have the Glider (didn't get the hookshot or anything else) but it's still awkward how fast i had to let go of down then hold up to switch to the glider while I was still rising and still hold the direction I want to go the entire time. Would also help a lot if I could just hold down all the time instead of having to re-press it every time i bounced.

Cool idea/aesthetics though!

UPDATE: Restarted the game and none of my progress saved, but got the hookshot instead and had a lot more fun with that than the other mechanics. Honestly I think this would do a lot better if the player started with the hookshot and ease players into the other bits more!

I got a score of 600+ over the span of an hour and it didn't save my score :')
EDIT: Tried again, and quitting didn't work so killed myself at 650 and it still didn't save :/

amidos2006 responds:

sorry about that need to investigate that, just added a fail safe now for that issue so it will try to save it when u exit too (press x)

There goes my weekend

Solid idea with a fun gameplay loop and great SFX!

Solid concept! A little frustrating but that's kind of the point of these kinds of games lol. Only real complaint is it's hard to tell where the end of most platforms are so it's too easy to accidentally walk off when lining up my jump, and when jumping up to some platforms I land faster than expected and he immediately jumps again since i'm still holding down up, causing him to fall.

Great first game though!

Solid game!

PROS: The "taking damage" warning was useful as it was hard to tell if i was being hurt when stuck behind objects.
-Dealing damage/collecting cat food felt good and responsive with all the feedback
-Upgrades and balancing buying those/weapons versus just saving for your ship is a good mechanic. Also having the ship be at a choke-point to raise the tension of fueling your ship was a nice touch! (Although the AI almost always got stuck below the bottom rail and never actually walked over the bridge)
-Unupgraded oxygen was generous enough to let me explore then return and refuel after the warning while still draining fast enough to where I had to keep an eye on and manage it.

CONS: Screenshake was disorienting (not sure if it was to prevent spamming but couldn't tell if my accuracy was impacted, it was just kind of nauseating)
-Camera felt too zoomed in and claustrophobic. Even when I constantly ran around to keep it zoomed out it still felt too cramped, panning the camera towards the cursor to "look ahead" in whatever direction you point would help a lot
-Collision was a little frustrating at times, e.g. it took me a while to realize the tops of trees and the wooden part of the lamposts themselves had collision boxes as opposed to just their bases and i couldn't walk behind them easily.
-Guns would flip around and not shoot where i'm aiming sometimes which was frustrating, esp when stuck against objects which compounded the above. Maybe always have projectiles travel toward the cursor instead of where the gun is pointing?

All in all a solid and fun game though!

FishBump responds:

Thank you so much for taking the time to provide feedback on our game! We're thrilled to hear that you found it solid and fun overall, and we appreciate you so much and your positive comments on the "taking damage" warning and upgrades/balancing mechanics.

Your constructive feedback on the screenshake, camera zoom, collision, and gun mechanics is greatly appreciated, as it helps us identify areas for improvement. We'll definitely take your suggestions into consideration as we continue to enhance the game.

Thank you again for playing and sharing your thoughts with us! We're grateful for your support and hope you continue to enjoy our game. (We really appreciate the way you breakdown your feedbacks into Pros and Cons category. You are very helpful. Thank you!)

Solid game! I'd recommend also showing (Esc to go back) in the instructions and at the start of a run. For the full game maybe have gems carry over between runs/do more than just heart packs (upgrades to gun/speed/airtime etc maybe?) and it'd be really helpful to be able to speed up or slow down and adjust my position on the screen horizontally even if just a little to avoid frustrating deaths i can see coming but would unintuitively need to use the sword to stall my momentum or something.
Great job!

EvilMushroom99 responds:

THANKS!!! This is really very nice to read. Of course, the full game will be much much better. That's why i want feedback. Thanks you :D

Just a guy doin his best to make some good games.

X @FCPXAV

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