00:00
00:00
FCPXAV

9 Game Reviews w/ Response

All 20 Reviews

Really cool, creative and unique game!

Thought "this is pretty neat I guess" for the first two fights, but it felt like every level i've played so far afterwards added a unique mechanic that fundementally changed how I approached the game without being too overwhelming (Writing this after I beat the clock boss, haven't tried the new mechanic yet but it already seems layered)

I'm honestly pretty impressed by the idea/how well executed it is and hope your game does well!

adayofjoy responds:

The Time Rune from the clock boss unlocks some high potential combos in the game. Later runes get even crazier :D

Solid game! I just keep running into glitches where I can't move (e.g. When I accidentally change deck draw numbers so i don't draw all the cards available it softlocks me, even after i fix my draw),

Or the enemy doesn't end their turn which requires me to restart the run. Just fought a pack of wolves with a rogue and shieldseer, the dogs would just never finish their turn no matter how many times i reloaded the save and played different cards/combinations for the glitched turn)

TheOilyGooseStudio responds:

Oh damn sorry about that! Not ideal those glitches. Thank you for playing. Will see if can fix that, and the soft lock thing too
-Fixed

Really fun and addictive gameplay loop!

My only real suggestion would be to make it more obvious when the day is gonna end. There's no real indication of when you're about to close and I didn't even notice the time of day in favour of thinking the analogue clock icon was gonna move, but even then I was too busy managing my inventory etc and nothing in the game told me when closing time was so I'd be in the middle of something and the day would just end out of nowhere.

Maybe make a warning about 1 game hour before closing and have the shop close upgrades tell you either what your current closing time is, or what time it will be after buying the upgrade

pabten responds:

EDIT: a feedback to the end of the day has been added
Actually, I had the idea to make the clock responsive to the current hour but i didn't manage it to get it done in time hehe. We will surely add something for it

Thank you so much for your feedback, is really useful

Great game! Played it for hours!
Heads up, not sure if it's a bug or intentional, but after a certain point (around level 110 or so) the game kind of forces you to take nothing but "rarity increase" upgrades, also nothing could kill me so when i finally quit out thinking i made leaderboard it just dumped my score :(

EDIT: It happened again right after i said that and tried to get bad stats to kill myself on purpose lmao, this time i waited it out and did eventually die though

ThatWormStudios responds:

I think it happens when you max out everything. we will fix it by adding more content in the future.

Fun game but the boss' attack where they zoom across the screen is too unpredictable and too fast to react to even with a few points in speed making it feel like pure luck to survive given how many times it swoops at you

Octopus9000 responds:

The swoop attack is the same every time so figuring out the pattern is key. Thank you for playing!

Solid idea, waves taking way too long and dying in one hit holds it back though
edit: looks like the dying in one hit thing was a bug, my b

veeh1ve responds:

Yeah it should have been a bug. Do you remember how it happened so I can fix it in the future.

I got a score of 600+ over the span of an hour and it didn't save my score :')
EDIT: Tried again, and quitting didn't work so killed myself at 650 and it still didn't save :/

amidos2006 responds:

sorry about that need to investigate that, just added a fail safe now for that issue so it will try to save it when u exit too (press x)

Solid game!

PROS: The "taking damage" warning was useful as it was hard to tell if i was being hurt when stuck behind objects.
-Dealing damage/collecting cat food felt good and responsive with all the feedback
-Upgrades and balancing buying those/weapons versus just saving for your ship is a good mechanic. Also having the ship be at a choke-point to raise the tension of fueling your ship was a nice touch! (Although the AI almost always got stuck below the bottom rail and never actually walked over the bridge)
-Unupgraded oxygen was generous enough to let me explore then return and refuel after the warning while still draining fast enough to where I had to keep an eye on and manage it.

CONS: Screenshake was disorienting (not sure if it was to prevent spamming but couldn't tell if my accuracy was impacted, it was just kind of nauseating)
-Camera felt too zoomed in and claustrophobic. Even when I constantly ran around to keep it zoomed out it still felt too cramped, panning the camera towards the cursor to "look ahead" in whatever direction you point would help a lot
-Collision was a little frustrating at times, e.g. it took me a while to realize the tops of trees and the wooden part of the lamposts themselves had collision boxes as opposed to just their bases and i couldn't walk behind them easily.
-Guns would flip around and not shoot where i'm aiming sometimes which was frustrating, esp when stuck against objects which compounded the above. Maybe always have projectiles travel toward the cursor instead of where the gun is pointing?

All in all a solid and fun game though!

FishBump responds:

Thank you so much for taking the time to provide feedback on our game! We're thrilled to hear that you found it solid and fun overall, and we appreciate you so much and your positive comments on the "taking damage" warning and upgrades/balancing mechanics.

Your constructive feedback on the screenshake, camera zoom, collision, and gun mechanics is greatly appreciated, as it helps us identify areas for improvement. We'll definitely take your suggestions into consideration as we continue to enhance the game.

Thank you again for playing and sharing your thoughts with us! We're grateful for your support and hope you continue to enjoy our game. (We really appreciate the way you breakdown your feedbacks into Pros and Cons category. You are very helpful. Thank you!)

Solid game! I'd recommend also showing (Esc to go back) in the instructions and at the start of a run. For the full game maybe have gems carry over between runs/do more than just heart packs (upgrades to gun/speed/airtime etc maybe?) and it'd be really helpful to be able to speed up or slow down and adjust my position on the screen horizontally even if just a little to avoid frustrating deaths i can see coming but would unintuitively need to use the sword to stall my momentum or something.
Great job!

EvilMushroom99 responds:

THANKS!!! This is really very nice to read. Of course, the full game will be much much better. That's why i want feedback. Thanks you :D

Just a guy doin his best to make some good games.

X @FCPXAV

Male

Joined on 2/17/19

Level:
6
Exp Points:
303 / 400
Exp Rank:
> 100,000
Vote Power:
4.59 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
50
B/P Bonus:
0%
Whistle:
Normal
Trophies:
4
Medals:
400
Supporter:
1m 1d