Solid game!
PROS: The "taking damage" warning was useful as it was hard to tell if i was being hurt when stuck behind objects.
-Dealing damage/collecting cat food felt good and responsive with all the feedback
-Upgrades and balancing buying those/weapons versus just saving for your ship is a good mechanic. Also having the ship be at a choke-point to raise the tension of fueling your ship was a nice touch! (Although the AI almost always got stuck below the bottom rail and never actually walked over the bridge)
-Unupgraded oxygen was generous enough to let me explore then return and refuel after the warning while still draining fast enough to where I had to keep an eye on and manage it.
CONS: Screenshake was disorienting (not sure if it was to prevent spamming but couldn't tell if my accuracy was impacted, it was just kind of nauseating)
-Camera felt too zoomed in and claustrophobic. Even when I constantly ran around to keep it zoomed out it still felt too cramped, panning the camera towards the cursor to "look ahead" in whatever direction you point would help a lot
-Collision was a little frustrating at times, e.g. it took me a while to realize the tops of trees and the wooden part of the lamposts themselves had collision boxes as opposed to just their bases and i couldn't walk behind them easily.
-Guns would flip around and not shoot where i'm aiming sometimes which was frustrating, esp when stuck against objects which compounded the above. Maybe always have projectiles travel toward the cursor instead of where the gun is pointing?
All in all a solid and fun game though!